8: FRAMING + COMPOSITION
Static – Drawn from Paintings
Dynamic – Movement
HEADROOM
BAD BAD GOOD
TALKING ROOM:
BAD BAD GOOD
Exception:
Heated Argument or Long Distance
180 RULE:
Don’t cross the 180 degree line when two characters are in dialog
Exception: Movement in the shot of the camera
FRAMING SIZES:
· Rule of thirds:
Centre of Interest
Importance in the shot (what is it?)
1. FOCUS:
In and out of focus = Pull focus
Change/Shift attention between objects in the scene
9: LIGHTING:
- Overall Lighting Level (KEEP IT UP!)
- Replace standard bulbs with stronger ones (100 W)
- Lighting instruments (Quartz, Redhead)
3 Point Lighting Setup:
Important Elements:
White Balance
Colour Temperature
10: SOUND:
What types of mics:
- Omni-Directional
- Cardoid
- SuperCardoid/Shotgun
- Lav Mics
Microphone Hierarchy
1. Boom
2. Plant – wireless Lav mic
3. Lav
SOUNDTRACK
4 Elements
1. Narration
2. Music
- Practical – in the scene
- Extraneous – edited in
3. Sound Effects
- Foley Artist: Making Sounds
- Foley Walking: Foley Pits
- Hard = Frame accurate
- Soft = Doesn’t have to be synched up
4. Dialogue (ADR) – Automated Dialog Replacement (Looping)
- The replacement of dialog in post-production of a film or video
11. Editing Theory
· Continuity
· Casuality + Motivation
· Eyeline Matches
· Cutting on Action
Parallel Storylines
Relational Editing
Thematic (montage)
Music Videos
Adds
Visual Statement
12. VFX
Visual Effects, Important Today








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